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I mean, watching demos of the map kz_maze_wickedgarden
May 22, 13 02:16 am
Raptor... How can I install the 1.1 version of the map? Extract 1.1 pack? It doesnt work...
May 22, 13 02:15 am
I'm sure you're gonna enjoy it! :D
May 21, 13 16:57 pm
Ok, time to install kzmod and try it out! It's about goddamn time :D
May 21, 13 15:19 pm
You can watch 1.1 demos if you install the 1.1 version of the map, just keep the 1.2 version for playing online and making new demos.
May 21, 13 10:54 am
so if I extract 1.1 pack which included 1.1 version of the map,
then a demo from 1.1 should work
May 21, 13 10:17 am
So let's write the demo converter from 1.1 to 1.2 :D
May 21, 13 06:54 am
If the map was changed in 1.2 and demo from this map was recorded in 1.1 u can't watch it.
May 21, 13 06:39 am
Should not be the old version of map in 1.1 pack when I extract it?
May 21, 13 02:56 am
Those maps were changed in 1.2 so demos from them can't be watched any more. Sry for double post ;)
May 21, 13 01:13 am
look at the bottom of this news, that's why u can't watched those demos: [link]
May 21, 13 01:08 am
And yes, they are on the WR page ( demos of kz_maze_wickedgarden, kz_mix_journeys, maybe another one, but i dont know )
May 20, 13 22:54 pm
Raptor: [link]
May 20, 13 22:50 pm
Link not working, just search that from YouTube lol
May 20, 13 15:24 pm
Harder, Faster, Stronger, Gaben! xD
May 20, 13 15:23 pm
What's the error when you try and watch the demos? Are they 1.1 demos on the WR page?
May 20, 13 08:57 am
Indeed Psycho, just look down before to back to desktop and the game shouldn't crashed, but sometime it crashed ^^
May 20, 13 07:14 am
Oh yeah.. I remember someone told me I should look down beforehand, thanks soliD :)
May 20, 13 06:55 am
I have the same problem surfrock, all demos of map kz_mix_journeys or kz_maze_wickedgarden and even more maps have this problem. I don't know how can i fix it.
May 20, 13 02:51 am
nope its a problem within SDK. To prevent this happening so often look on the ground. that should help in a lot of cases
May 20, 13 01:52 am

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A big thank you to our community + Techniques to improve your FPS!
Apr 13, 13 23:58 pm

Hello everyone!

It seems that quite a few players are having issues with low FPS in KZMod, which is definitely not what we want, especially since KZMod is designed to be played on computers capable of playing Counter-Strike. However, before I get to that I'd like to express how great it is to see this level of interest in the mod, as well as the amount of world record demos being submitted, those are really quite amazing to watch! Also, a shoutout to all these moviemakers who are making really great videos, nice one! It's our biggest wish that you guys have as much fun as possible playing our game, and by playing it you are making it feel very worthwhile for us, I express a sincere thank you to our community.

Now for the quick FPS improving tips:

Techniques to improve your FPS in KZMod!


The first thing I'd suggest is turning down the graphics settings (in the video options page of Options). This might seem obvious, but some people haven't tried setting everything to low before deciding the game is too laggy.

This might not be enough for some other computers, however. I'll take this opportunity to say that

FPS does not affect your movement in KZMod.


There has been a lot of talk about this, but unlike in the Half-Life 1 engine (Goldsrc), your FPS does not need to be limited to 100 for the game to function properly. KZMod's game code is designed to run the same regardless of your FPS, so as long as you have FPS high enough to be visually smooth (i.e. 60 or more), you should have a predictable and smooth game experience.

You don't need a "FPS config" or anything else to reduce the overall graphics quality in the source engine, nor do you need to turn off water rendering and so on. The game console command mat_dxlevel controls the overall graphics quality of the game. The best way to set this is via changing the launch options. I'll explain how to get there for those who don't know:

  • Go to the Steam library page, right click on Kreedz Climbing, and go to it's properties.
  • Click on Set Launch Options.

Now that we are at the launch options, we can choose the DirectX level we want to run the game at. This doesn't change the system requirements of the game, it only affects the graphics quality. These are the following possible settings for this command that I know of:
  • 95 - The best the engine has to offer.
  • 90
  • 81
  • 80
  • 70
  • 60 - Getting pretty close to Half-Life 1 now.

My advice is to try each of these in sequence to see which one is best. Although you can change the setting ingame, it's best to do it out of game to avoid glitches. You set this in the Launch Options by adding the following:

+mat_dxlevel 95 (replace the 95 with your desired level). The plus is required. (For future reference, adding + executes a console command, so +net_graph 2 would turn the netgraph to mode 2. You can have multiple commands in the command line, but make sure you seperate them by a space).

That's my quick guide for you guys. You can turn off water rendering in the Advanced Options if necessary, but I strongly suggest you try lowering the dxlevel - low-dxlevel water (known as "cheap" water to mappers) costs very little FPS to render, so you can keep the water! Expensive water does reflection and refraction which can be difficult for old computers.

Edit: You can also use the -dxlevel 95 launch option, but this also modifies your graphics settings in the Options page, and also changes the default resolution. mat_dxlevel does not change these things, only the shaders the game uses and other low-level graphics.

Some FPS configs do actually make a difference, they turn off things like rope rendering, water rendering and so on, which can help regain some FPS. For most users though, reducing the value of mat_dxlevel should solve any FPS problem they have - there is no need to eliminate ropes and so on.

While we are here, I'll also quickly tell you all of another command: You can turn off the art tool dots by using rrdecal_maxdistance 0. This command sets the distance in units that you will see art tool dots at. Higher numbers make you able to see them further away, setting at 0 turns off the art tool dots entirely (the command defaults at 3000 units). rrdecal_mindistance sets the minimum distance you need to be from art tool dots to see them, this makes them disappear when you get close, userful if they were covering a jump.

Thanks again for playing everyone, hope you found this guide useful!


World Record Update #8 - 41 New Demos
Apr 12, 13 16:52 pm

Hello everyone, 19 records were set and 22 records were broken today.




Acrasia

kz_bhop_backport_faster done in 00:16.96 (00:18.64 DeathClaw)

akkord

kz_cathedral_slidemap done in 00:18.54 (00:18.60 BuTaMuH)

Dubstep

kz_cloudwalker_backyardplayground done in 00:26.32 (00:27.58 Dubstep)

Micron

kz_deathrow done in 01:55.14 (**:**.** n/a)

BuTaMuH

kz_fragmania_sliderace done in 00:20.59 (00:20.65 tOni)

w1zz

kz_moria_ez done in 02:10.44 (**:**.** n/a)

K@MS3R

kz_surfcrazy_easy done in 00:54.84 (**:**.** n/a)

DeathClaw

kz_trippin_nfslongjumpsez done in 00:18.75 (00:18.79 g-Lp)

Nokkan

kz_utopia done in 02:19.37 (**:**.** n/a)

xperie

kz_TheHills_shroomcave done in 01:14.70 (**:**.** n/a)
kz_freezing_ridge_kz5trees done in 01:24.20 (01:24.61 NeeliM)

omilo

kz_fragmania_blackandwhite done in 01:19.76 (01:21.55 NeeliM)
kz_still_sewers done in 00:18.00 (00:18.60 kropeq)

g-Lp

kz_maze_wickedgarden_ljgarden done in 00:26.32 (**:**.** n/a)
kz_thehills_oldmine done in 00:48.48 (00:49.57 pizzah)

anker

kz_bhop_backport done in 00:39.55 (00:39.58 kayne)
kz_bhop_chillhop done in 01:05.06 (01:06.02 kayne)
kz_bhop_goldhop done in 01:32.63 (01:33.05 kayne)
kz_bhop_shrubhop done in 02:08.65 (02:13.54 anker)

kayne

kz_redemption done in 10:21.77 (10:57.97 shelly)
kz_refinery_east done in 13:41.06 (**:**.** n/a)
kz_still done in 09:30.21 (**:**.** n/a)
kz_tombraider done in 11:55.36 (**:**.** n/a)

pizzah

kz_bhop_watertemple_stairway2 done in 00:48.34 (00:49.20 kayne)
kz_bhop_watertemple_stairway done in 00:31.34 (00:31.48 kayne)
kz_debod done in 03:56.01 (**:**.** n/a)
kz_fortress_kingschallenge1 done in 01:35.08 (**:**.** n/a)
kz_ninjarush done in 02:37.69 (**:**.** n/a)

NeeliM

kz_date_thebigflower done in 00:46.64 (00:47.54 g-Lp)
kz_mix_multitude_danceitup done in 01:56.08 (**:**.** n/a)
kz_octoblock done in 02:01.26 (02:45.25 Z0ck3rOO7)
kz_quadrathon_probungee1 done in 00:30.06 (00:31.74 SoUlFaThEr)
kz_trippin_nfslongjumpshrd done in 00:18.68 (00:18.86 g-Lp)
kz_xtremeblock_underground done in 03:07.90 (03:43.55 shelly)

tOni

kz_surf_calamity2 done in 01:57.08 (**:**.** n/a)
kz_surf_calamity done in 01:14.57 (**:**.** n/a)
kz_surf_discovery done in 01:39.52 (**:**.** n/a)
kz_surf_exile_easy done in 01:25.16 (**:**.** n/a)
kz_surf_exile_hard done in 01:31.38 (**:**.** n/a)
kz_surf_forbidden_tomb1 done in 01:38.35 (**:**.** n/a)
kz_surfcrazy_average done in 00:24.36 (00:45.63 K@MS3R)


Congratulations to all who submitted successfully.




Read the extended news post for demos that were improved or didnt quite make it.




Read the rest ...
2 new maps to play!
Apr 10, 13 15:44 pm

Hello again from the world of creative KZ! We have 2 maps today to release for you. One for bhop lovers of all skill levels and a very challenging regular jump map.




First up is kz_bhop_it_somewhere by an00biz from the CSS XC guys. If I am not mistaken he is also one of their admins. This map has an easy, medium and hard course utilizing the ever-popular brush_kzmod entities, allowing a designer to add multiple courses along the same path and display it in different ways.

kz_bhop_it_somewhere






Next up is a really cool yet challenging jump map called kz_melody by both DaTrippinHobbit and Kangaroo. The concept is a lone island with a gigantic magical/musical sea chest with a piece of sheet music in it. Jump the notes (and other stuff) coming off the paper to reach the top of the chest!

kz_melody






Enjoy and update your servers.

World Record Update #7 - 35 New Demos + New record rules additions
Apr 08, 13 13:54 pm

Hello, this week marks the release of the new demo upload script created by DaFox! The primary features of the new script are: An upload progress bar, Better error messages, Automatically deny wrongly named rar files.

We recently updated the record rules and added the following:

Shooting timers with the pistol is not allowed.
Make sure your name in the demo EXACTLY matches your site username!
For 2+man demos your usernames need to be separated by a comma. (kz_caverns_deep_2manrooftops_submittersusername,secondusername_0000.00.rar for example)
Make sure your capitalization of the mapname is all lowercase. (This is already a rule, but it will be enforced automatically now!)

This was also the last release we accept demos made on the 1.1 patch, which means if you submit old 1.1 demos now they will be denied.


MepH

kz_4youreyesonly done in 06:33.24 (**:**.** n/a)

xperie

kz_TheHills done in 01:41.75 (02:13.67 xperie)

DeathClaw

kz_bhop_backport_faster done in 00:18.64 (**:**.** n/a)

badgamer

kz_bhop_beginnersluck done in 00:05.88 (00:06.04 Acrasia)

BuTaMuH

kz_cathedral_slidemap done in 00:18.60 (00:18.87 MepH)

omilo

kz_fortress_ez done in 06:27.38 (06:35.84 omilo)

Dubstep

kz_man_madness2_mini2 done in 00:38.06 (00:38.59 pizzah)

K@MS3R

kz_surfcrazy_easy done in 00:53.47 (**:**.** n/a) * (Read below)

kropeq

kz_datatransfer done in 02:54.34 (**:**.** n/a)
kz_linejump_brickroom done in 03:44.05 (04:53.64 shelly)
kz_minecraftcontest_tehgrave done in 01:55.55 (01:59.67 pizzah)
kz_still_sewers done in 00:18.60 (00:19.96 omilo)

kayne

kz_bhop_backport done in 00:39.58 (00:39.60 anker)
kz_bhop_volcanohop done in 01:40.01 (01:41.93 anker)
kz_bhop_watertemple_stairway done in 00:31.48 (00:33.57 anker)
kz_brooklyn done in 09:47.81 (**:**.** n/a)
kz_debod_cavehopmini done in 00:09.51 (**:**.** n/a)
kz_refinery_ez done in 07:03.96 (**:**.** n/a)

NeeliM

kz_cloudwalker_lostinspace done in 02:08.46 (**:**.** n/a)
kz_man_madness2_mini1 done in 00:35.97 (00:41.25 Dubstep)
kz_mix_multitude_goose done in 00:35.17 (00:36.80 MepH)
kz_sukblock done in 05:06.32 (**:**.** n/a)
kz_tunnels_the4spikes done in 00:52.73 (**:**.** n/a)
kz_xtremeblock_lookouttower done in 00:37.37 (00:38.84 MepH)

g-Lp

kz_bhop_space done in 02:50.82 (**:**.** n/a)
kz_cmfrb done in 12:13.41 (**:**.** n/a)
kz_crate_delight_sfslongjumps done in 00:33.65 (**:**.** n/a)
kz_date_thebigflower done in 00:47.54 (00:48.85 NeeliM)
kz_fragmania_bhopnightmare done in 00:23.73 (00:29.48 Acrasia)
kz_ghosttown_ez done in 01:32.64 (01:34.32 NeeliM)
kz_man_madness2_surfrun1 done in 00:08.30 (**:**.** n/a)
kz_trippin_nfslongjumpsez done in 00:18.79 (00:18.92 NeeliM)
kz_trippin_nfslongjumpshrd done in 00:18.86 (00:20.41 @KoT@)
kz_xmas2010_present2 done in 01:08.81 (01:36.20 sooshka)
kz_xtremeblock_powerplant done in 00:40.32 (00:43.05 Dubstep)




* = This demo is denied due to starting in a position you cannot naturally get to. Rule reference:

3. You cannot use a starting point that required sv_cheats 1, noclip, the Hook, the limited Bungee or any award to get to prior to starting your timer. At the same time you are not allowed to use sv_cheats 1 to alter the position of any physics objects in a map to later be used as a shortcut prior to starting your timer.

If you got to that point K@MS3R in a normal way it has to be shown in the demo to prove it.
Thanks to SoUlFaThEr for pointing this out.


Congratulations to all who submitted successfully.



Read the extended news post for demos that were improved or didnt quite make it.

Read the rest ...
World Record Update #6 - 44 New Demos
Apr 07, 13 04:25 am

Hello everyone, as you might have noticed the release seems a bit weird. This was because of bug in the new release system. It should be all fixed now // stuff



pizzah, NeeliM

kz_caverns_deep_2manrooftops done in 02:16.86 (02:27.70 pizza, NeeliM)

kot7k

kz_longjumps_upthestairs done in 01:46.12 (01:46.19 MepH)
kz_strafe_protraining_arches done in 02:13.00 (03:12.16 Nokkan)
kz_strafe_protraining_raceway done in 01:41.64 (**:**.** n/a)

sooshka

kz_bhop_minimalism_bhopraceway1 done in 00:13.96 (**:**.** n/a)
kz_bhop_minimalism_bhopraceway2 done in 00:14.37 (**:**.** n/a)
kz_longjumps_speedtrack done in 00:16.07 (00:16.70 MepH)
kz_sliderace_city done in 00:45.02 (00:45.43 tOni)
kz_xmas2010_present1 done in 00:31.27 (00:32.34 juleeeh)

kayne

kz_bhop_bathhouse done in 00:42.58 (00:42.84 sooshka)
kz_bhop_chillhop done in 01:06.02 (01:06.27 anker)
kz_bhop_goldhop done in 01:33.05 (01:34.68 anker)
kz_bhop_watertemple_stairway2 done in 00:49.20 (**:**.** n/a)
kz_cookbook_ez done in 09:05.50 (**:**.** n/a)
kz_cookbook done in 15:30.35 (**:**.** n/a)
kz_mix_multitude_conveyorbelt done in 00:17.97 (00:20.60 Acrasia)
kz_mix_multitude_pillarsofdoom done in 00:55.22 (**:**.** n/a)

pizzah

kz_asteroid_field_extremeasteroid done in 01:33.47 (**:**.** n/a)
kz_bhop_sewer done in 04:42.75 (08:37.56 Z0ck3rOO7)
kz_bhop_sewer_wallclimb done in 02:08.41 (02:24.50 [WS])
kz_bhop_watertemple done in 02:27.71 (**:**.** n/a)
kz_coop_minis_hansolo done in 01:34.15 (**:**.** n/a)
kz_metro_kzrailway done in 01:05.11 (**:**.** n/a)
kz_minecraftcontest_flash done in 00:37.27 (**:**.** n/a)
kz_minecraftcontest_tehgrave done in 01:59.67 (02:37.29 shelly)
kz_octoblock_beneath done in 01:04.95 (01:12.53 pizzah)
kz_surf_protraining_ezblock done in 01:26.79 (02:06.38 K@MS3R)

NeeliM

kz_beach_tower done in 00:16.96 (00:22.86 memek)
kz_beginnerblock done in 01:18.72 (**:**.** n/a)
kz_bhop_wtf_ezmini done in 01:22.60 (01:35.88 [WS])
kz_caulis_innerbean done in 01:02.99 (**:**.** n/a)
kz_date2_pastels done in 02:31.38 (**:**.** n/a)
kz_date_thebigflower done in 00:48.85 (**:**.** n/a)
kz_fragmania_blackandwhite done in 01:21.55 (01:26.52 omilo)
kz_fragmania_warehouse done in 01:20.01 (**:**.** n/a)
kz_freezing_ridge_kz5trees done in 01:24.61 (01:54.69 K@MS3R)
kz_ghosttown_ez done in 01:34.32 (**:**.** n/a)
kz_linejump_boxes done in 01:12.85 (01:19.86 kropeq)
kz_mausolus done in 02:50.13 (**:**.** n/a)
kz_oilrig done in 03:04.67 (03:23.89 @KoT@)
kz_panama done in 02:49.72 (**:**.** n/a)
kz_thehills_golddigger done in 00:17.57 (**:**.** n/a)
kz_trippin_nfslongjumpsez done in 00:18.92 (00:20.02 @KoT@)
kz_trippin_nfslongjumpshrd done in 00:18.98 (00:20.41 @KoT@) removed, @KoT@'s record restored.
kz_xtremeblock done in 02:15.84 (**:**.** n/a)

Congratulations to all who submitted successfully.



Read the extended news post for demos that were improved or didnt quite make it.

Read the rest ...
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